top of page
palidomos screenshot.png
Palidomos

Palidomos would have been a space adventure where the player would play as several different characters all seeking different pieces of an ancient treasure. Most of the game would be a top-down shooter, but the development team claimed there would be other kinds of games mixed in to show off how versatile the MGEC was.

​

Palidomos was the flagship game for the MGEC, and would ship bundled with the system.

Sciences Wing web edit blurry.png
Eris I

Eris I was another attempt at innovation on an existing genre, this time on the platforming game. It revolved around going to different zones in a space station, collecting keys and training the player's stats to access new areas. Were it actually finished, it would have been a forerunner of the 'Metroidvania' genre.

​

This game was also subject to Sylairn's scrutiny due to its graphical simplicity, but they were reportedly very happy with it on a technical level.

g9.PNG
The Manse on Soracca

The Manse on Soracca (referred to simply as Soracca for short) was to be an evolution of the adventure/mystery genre. It was supposed introduce light horror and action elements while giving the player more direct control of exploration and movement.

 

One developer mentioned that this project was giving them a lot of problems due to the unstable nature of MGEC's memory allocation.

questionmark aldebaran.png
Sunset Riders

Sunset Riders was a strange street racing game with a "weird and wild west" theme. It was supposed to be a demonstration of the MGEC's processing speed and multiplayer functionality, which would be included with an advanced version of the MGEC slated to release at a later date. Not much is known about otherwise.

meltdown screenshot.png
MELTDOWN

MELTDOWN was a game reminiscent of the classic Missile Command. The player defends four nuclear reactors from Soviet spies trying to sabotage the reactors.

​

One of my sources reported that there was lots of push-back from Sylairn in regards to this game not being an "outstanding representation of the MGEC" due to its graphical and mechanical simplicity. However, the developers claimed it would be a lot deeper than the elevator pitch made it seem.

pi-casso-cut.png
Pi.Casso

Pi.Casso would have been the grandest demonstration of the MGEC's graphical and and processing capabilities. Not a game, strictly speaking, Pi.Casso would have been a painting tool that could generate abstract art based on complex equations (in addition to standard paint tools.) 

​

Supposedly, Pi.Casso actually caused problems with productivity in Aldebaran's office due to the mesmerizing nature of the art it could produce.

The Pressure was ON!

The way my sources tell it, Aldebaran was under and extreme amount of pressure. Sylairn had enlisted them as the sole company to create the starting line-up of games for the MGEC. They say that Sylairn would regularly come into their offices to provide updates for the system and enforce their strict work schedule. 

​

Aldebaran wasn't a massive company either. At most, they had around 10 people in their office. Apparently they divided up into smaller teams, each made up of 2-3 people. This meant everyone was working on at least two projects. This, compounded with the 8 month deadline they were given, was likely why Sylairn wasn't entirely satisfied with what the studio was putting out. 

​

Of course, these are some unrealistic expectations of game developers. It's likely that even if the MGEC had made it to market, this line-up of launch titles wouldn't have been enough to move the units necessary to recoup the cost of developing all this.

​

Editor's note: With all this in mind, I have to wonder who in the world thought this operation was a good idea? The cost, the stress, the tight development deadlines... It's a recipe for disaster. Sure, hindsight is great and all, but could they really have not foreseen their consequences? Unfortunately, I don't have much information on what was going on at Sylairn Co. itself. They were incredibly camera-shy, pushing all of the responsibility of marketing onto Aldebaran. Without knowing what was going on in the head offices, I can't even hazard a guess as to what the fuck those guys were doing.

bottom of page